A movie can be thought of as a three-dimensional array of pixels - horizontal, vertical and time. If you have such a three-dimensional array of pixels, there are three different ways of turning it into a movie - three different dimensions that you can pick as "time". For movies of real things this probably isn't a very interesting thing to do, but for movies of mathematical objects like the one I made yesterday, there may be mathematical insights to be gained from "reslicing" a movie.
So, here is yesterday's movie with the x and time coordinates swapped:
Higher resolution version (8Mb 640x480 DivX).
And here it is with the y and time coordinates swapped (and also rotated to landscape format):
Higher resolution version (8Mb 640x480 DivX).
What a co-incidence for me to find this blog! (found it via mathart community on LJ)
I have done exactly what you express above, but with 'real' day-to-day videos - and the effects can actually be interesting....
Check them out here:
http://flickr.com/photos/redlex/sets/72157606249489942/
Also see this site which I run:
http://create52.com
I love some of these pictures on your blog btw!
cheerio.
A
Alex, that's awesome - thanks! I take it back - this is an interesting thing to do with movies of real things.