Declaring variables "var i:int" instead of "int i" is a nice experiment, but I don't think it works. When I need to turn an assignment into a declaration or vice-versa, I now need to do it in two places (before and after the variable name) instead of just one.
That this gives an error about redeclaring i is just plain dumb:
for (var i:int = 0; i < 10; ++i) { foo(i); } for (var i:int = 0; i < 10; ++i) { bar(i); } |
It means I have to declare all my variables at the top, old-fashioned-C-style, or spend ages fixing up the declarations whenever I move code around.
I hate it when compilers enforce a "one class per file, with the same name" rule. I'd rather have my source files organized for the convenience of humans, not for the convenience of machines, thank you very much - if I have a bunch of small related classes, it's much better to have them in the same file.
No stack objects means that if you want to want to write a function that returns multiple values (e.g. a function that multiplies a matrix by a vector and returns a vector) you have to allocate an object to put the vector components in, which is very slow. For reproject I ended up just doing everything with plain values in a small number of functions - in C++ the code could be much more well-layered.