Players'
Reactions
This page summarizes the enthusiastic reactions from people all over
the world having discovered and played Styx. Please contact
us to share your personal feelings with the visitors of this Styx web
site. (All quotes published here are done so with the consent of the
author.)
Elad
Verbin (Israel):
Firstly, I really want to thank Andrew Jenner for remastering Styx. I
came looking for one of my favourite childhood games, Digger (which I
later found I don't like all that much. Besides, I suck at it. I rarely
pass level 5), but I found a hidden game on the Digger website -- Styx.
It really is an amazing game.
It really is a great game (one of the pre
fancy-graphics-and-uninteresting game era). I think that many people
will like it.
This is my third day playing Styx (I played it a lot during the
weekend, maybe a total of 10 hours...), and yesterday I discovered
a strategy which allows me to get consistently over 25K in the first
stage with a little practice (I got as high as 27 thousand and
something...), and over 40K total, and I'm still improving.
Read about Elad's strategy on the strategy
page.
Adri
Timp (Netherlands):
I like the game very much. Why?? The game uses very simple
elements (lines, squares), has very easy rules, and during the game one
creates a kind of colourful "painting", formed by the squares
of reclaimed territory, paintings reminding me of the Dutch painter
Mondriaan.
These squares probably appeal to my mathematical feelings. Besides
that,
the game cultivates the imagination of the players. One sees "The
Styx" as an angry animal, that tries to eat you while you are
invading its territory, meanwhile making noises to chase you away. And
the caterpillars, as little helps to the Styx, are also a kind of
animals.
On one hand, one starts to like the animal Styx. On the other hand
you have to capture it. So secretly you are building
"prisons", consisting of stapled squares, hoping that sooner
or later the Styx becomes curious to know what is inside the prison, so
that you can once of a sudden lock the door behind the Styx. While doing
that, you fear that the Styx would suddenly stretch out one of his legs
killing you. This all makes the game very attractive.
This game is worth to be preserved for history. The game proves, that
one does not necessarily need 500Mb to create an attractive game,
20Kb is sufficient. |