Styx: the amazing game that tickles the imagination

             
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The Styx Story The Styx Story
How to play Styx How to Play
Screen Shots Screen Shots
Levels of Styx Levels
Strategies to play Styx Strategy
Hall of Fame with high scores Hall of Fame
Reactions of players Players' Reactions
Games that are similar to Styx Similar Games
Help us discovering more about Styx Help Us ...
    
Command line options and switches Command Line
Platforms Styx runs on and other technical aspects Platforms
Downloadable files Downloads
Links to Styx related sites Links
Frequently Asked Questions FAQ
    
About Windmill Software, the creators of Styx Windmill Software
How the original Styx was remastered to run on all screens About Remastering
AJ Software, the creator of Styx Remastered AJ Software
    
What's new on this web site What's New
Styx mailing list to inform and get informed about Styx Styx Mailing Lists
Contact us with anything about Styx Contact Us
    
    
    
    

Updated:  July 8, 2002

Players' Reactions

This page summarizes the enthusiastic reactions from people all over the world having discovered and played Styx. Please contact us to share your personal feelings with the visitors of this Styx web site. (All quotes published here are done so with the consent of the author.)

Elad Verbin (Israel):

Firstly, I really want to thank Andrew Jenner for remastering Styx. I came looking for one of my favourite childhood games, Digger (which I later found I don't like all that much. Besides, I suck at it. I rarely pass level 5), but I found a hidden game on the Digger website -- Styx. It really is an amazing  game.

It really is a great game (one of the pre  fancy-graphics-and-uninteresting game era). I think that many people will like it.

This is my third day playing Styx (I played it a lot during the weekend,  maybe a total of 10 hours...), and yesterday I discovered a strategy which allows me to get consistently over 25K in the first stage with a little practice (I got as high as 27 thousand and something...), and over 40K total, and I'm still improving.

Read about Elad's strategy on the strategy page.

Adri Timp (Netherlands):

I like the game very much. Why??  The game uses very simple elements (lines, squares), has very easy rules, and during the game one creates a kind of colourful "painting", formed by the squares of reclaimed territory, paintings reminding me of the Dutch painter Mondriaan.

These squares probably appeal to my mathematical feelings. Besides that,
the game cultivates the imagination of the players. One sees "The Styx" as an angry animal, that tries to eat you while you are invading its territory, meanwhile making noises to chase you away. And the caterpillars, as little helps to the Styx, are also a kind of animals.

On one hand, one starts to like the animal Styx. On the other hand you have to capture it. So secretly you are building "prisons", consisting of stapled squares, hoping that sooner or later the Styx becomes curious to know what is inside the prison, so that you can once of a sudden lock the door behind the Styx. While doing that, you fear that the Styx would suddenly stretch out one of his legs killing you. This all makes the game very attractive.

This game is worth to be preserved for history. The game proves, that one does not necessarily need 500Mb to create an  attractive game, 20Kb is sufficient.